Slinging Slimes
A downloadable game
When making the game we did not really have an inspiration to go off, instead we came up with the concept of flinging large objects at each other via extensive prototyping.
Using a very solid prototype as the base of our game we brainstormed plenty of smaller mechanics that would in turn create fun dynamics during gameplay. Bounce pads, powerups, and ground tiles that fell away were a few that made it into the final version of the game.
When working we used agile methods in order to prioritize tasks and quickly close our game loop. After the first week we had a workable game and spent the following weeks to iterate and improve and adapt the gameplay.
The game's target audience is everyone who likes to play couch local multiplayer games against each other. Our main takeaway from this game project is that when you are working with physics a lot of bugs will be found. A lot of time will be needed to test the game to find those bugs and fix them. For that reason, when working on a game that relies heavily on physics, you need to adjust the scope of the game to account for that. We initially had a pretty small scope but still found ourselves with a lot of bugs that required us to cut some features and change to a smaller scope.